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Corel Professional Photos - 1994 - 170 - Soldiers.ISO
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userproc.ps
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%% --------------------------------------------------------------------
%% ----------- CorelDRAW! USER-DEFINED FUNCTON FILE ---------------------
%% ------File name is: USERPROC.PS------------------------------------
%% NOTES:
There are two types of user defined functions: "Spot" and "Fill"
- A "Spot" function is a function that takes two floating point arguments,
X and Y, both between -1 and 1, and returns a single real value between
-1 and 1 (otherwise an execution error occurs) called Z.
The domain is a 2 X 2 rectangle that will be mapped (at print time) into
each cell of the halftoning screen.
The 3-D representation of the function Z = f(X,Y) (does not need
to be continuous but f(X,Y) must be defined for all -1 <= X, Y <= 1 )
is a surface whose higher points will be whitened first in each cell.
For more information about spot functions, read section 4.8 of the
POSTSCRIPT LANGUAGE REFERENCE MANUAL (By Adobe Systems Inc.).
- A Fill function takes between 0 and 5 arguments. It assumes there is a
path already drawn (may be closed or not, may be disconnected) and
attempts to fill it.
A simple fill function could be:
/MyFill1 { %0 parms
.70 setgray fill } bind def
For more complex fills, the fill function may refer to the current
object's bounding box that is always defined in CORELDRAW units (1/1000)
of an inch and relative to the CORELDRAW logical origin.
Globals Bbllx, Bblly, Bburx, Bbury can always be used to get the
object's bbox's lower left and upper right corners.
NOTE 1: For objects with disconnected paths like multi-letter words
and disconnected lines & curves, the fill function will be called once
for each closed sub-path. However, the object's bounding box remains
the same for each call.
NOTE 2: When called by CorelDRAW!, the fill function will be inside a
"gsave - grestore" sequence so that the fill function does not need to
restore the original graphics state. Also, the fill function should
make no assumption about the current graphics state other than the
following: - The current rotation angle is 0 (-90 for sideways pages)
- The current unit is the MIL (1/1000 inch)
- There is a path ready to be filled.
SYNTAX FOR THIS FILE:
- A function definition starts with a "%@Spot" or a "%@Fill" comment line
starting in column one indicating that a spot or a fill function is about
to be defined. The remainder of the line is ignored.
- The line immediately following must start with the function name
immediately preceeded by a '/' (slash) in column one (eg: /MyFirstFill).
This name will be used to identify the fill in the .CDR file and the
.EPS files. The remainder of the line indicates the name that appears
in the custom function selection dialog box of CorelDRAW! and the user
parameters for that function: Spot functions are not allowed any user
parameters just a display name. Fill functions are allowed from 0 to 5
parmeters specified as follows:
%<userfnname>,<# of parms> ,<parmname1>=<default1>,<parmname2>=<default2>,...
where: <userfnname> is the name that is displayed in the PSFILL selection
list box, this is the string that is translated for
foreign language versions
<# of parms> is an integer value between 0 and 5
<parmnameX> is the significance of parm X (string up to 20 chars)
<defaultX> is the default numeric value for that parm (always integer)
The number of parameter names & defaults must always match the
<# of parms> value.
Prior to calling that fill function, the main program will stack the
parameters in the same order they were specified.
ALL PARMS ARE INTEGERS.
EXAMPLE: a fill function with 3 parameters
%@Fill
/MyFunction %MyFunctionName,3,Background gray=100,Foreground gray=50,Density=4
{ % when called, STACK= <BackGray> <ForeGray> <Density>
/Density exch 1 10 InRange def % validate density
/ForeGray exch 0 100 InRange def % validate foreground gray
/BackGray exch 0 100 InRange def % validate background gray
...
} bind def
NOTE: the 'InRange' PostScript function.
The main program cannot validate the range of the parameters.
The fill function can use the supplied function: 'InRange' which is
described below:
<value> <min> <max> InRange ==> <newval>
InRange takes 3 arguments from the stack, then makes sure that
<value> is between <min> and <max>. If so, it leaves <value>
on the stack, otherwise it pushes a valid <newval> on the stack.
Note: The 'wDstChck' PostScript function.
In the case of a maximum value that equals a minimum value, the
difference will be null and in most cases will cause a devision by zero.
The fill function can use the supplied function: 'wDstChck'
which is described below:
<MaxValue> <MinValue> wDstChck ==> MaxValue or MaxValue+1
If the 2 values are equal
then add 1 to MaxValue and leave it on the stack
else
leave MaxValue unchanged on the stack.
- The next n lines contain the function's body enclosed in curly
brackets and followed by a "bind def" sequence.
- The content of the body is not parsed by CorelDRAW!. A function definition is
terminated when the next '%@..." sequence is read or at the end of the file.
- Lines should not exceed 150 characters long.
- Function names should not exceed 20 characters.
- Parameter names should not exceed 20 characters.
- There is no limit for the number of lines in each function.
%@Spot
/Dot2 %Dot2
{ %def --SPOT FUNCTION : DOT2: black around cells
dup mul exch dup mul add 1 sub
} bind def
%@Spot
/OutCircleBlk %OutCircleBlk
{ %def --SPOT FUNCTION : OUTCIRCLE: empty black circles
dup mul exch dup mul add
0.6 exch sub abs -0.5 mul
} bind def
%@Spot
/OutCircleWhi %OutCircleWhi
{ %def --SPOT FUNCTION : OUTCIRCLE: empty black circles
dup mul exch dup mul add
0.6 exch sub abs 0.5 mul
} bind def
%@Spot
/Diamond %Diamond
{ %def --SPOT FUNCTION : DIAMOND1
abs exch abs add 1 exch sub
} bind def
%@Spot
/Diamond2 %Diamond2
{ %def --SPOT FUNCTION : DIAMOND2
abs exch abs 2 copy add .75
le {dup mul exch dup mul add 1
exch sub} {2 copy add 1.25
le {.85 mul add 1 exch sub}
{1 sub dup mul exch 1 sub dup mul
add 1 sub} ifelse} ifelse
} bind def
%@Spot
/MicroWaves %MicroWaves
{ %def --SPOT FUNCTION : MICROWAVES
/wy exch def
180 mul cos 2 div wy dup dup dup mul mul sub mul wy add
180 mul cos
} bind def
%@Spot
/Grid %Grid
{ % A SQUARE GRID
2 copy
abs exch abs
gt {exch} if
pop 2 mul 1 exch sub 3.5 div
} bind def
%@Spot
/Lines %Lines
{ % STRAIGHT LINES
pop abs 2 mul 1 exch sub
} bind def
%@Spot
/Star %Star
{
abs exch abs
2 copy gt {exch} if
1 sub
dup 0 eq {0.01 add}if
atan 360 div
} bind def
%@Spot
/Euclidean %Euclidean
{ %def --SPOT FUNCTION : EUCLIDEAN composite dot
abs exch abs
2 copy add 1
gt {1 sub dup mul
exch 1 sub dup mul
add 1 sub} {dup mul exch
dup mul add 1 exch sub}
ifelse
} bind def
%@Spot
/Rhomboid %Rhomboid
{ %def --SPOT FUNCTION : RHOMBOID
abs exch abs .8
mul add 2 div
} bind def
%@Spot
/Elliptical %Elliptical
{ %def --SPOT FUNCTION : ELLIPTICAL
dup mul .9 mul
exch dup mul add
1 sub
} bind def
%----------------------------------------------------------------------------
%@Fill
/Archimedes %Archimedes,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [3 sqrt 1 add 1 exch div 0 0
3 sqrt 1 add 1 exch div 0 0] def
/FontType 3 def
/FontBBox [0 0 3 sqrt 1 add 3 sqrt 1 add] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 3 sqrt 1 add 0
-0.1 -0.1 3 sqrt 1.1 add 3 sqrt 1.1 add
setcachedevice
pop begin
0 0 moveto
1 2 div 0 lineto
0 3 sqrt 2 div lineto
3 sqrt 2 div 3 sqrt 1 add 2 div lineto
0 3 sqrt 2 div 1 add lineto
0 3 sqrt 2 div lineto
0 3 sqrt 2 div 1 add moveto
1 2 div 3 sqrt 1 add lineto
3 sqrt 1 add 2 div 3 sqrt 1 2 div add lineto
3 sqrt 2 div 3 sqrt 1 add 2 div lineto
3 sqrt 2 div 1 add 3 sqrt 1 add 2 div lineto
3 sqrt 1 add 2 div 3 sqrt 1 2 div add lineto
3 sqrt 1 2 div add 3 sqrt 1 add lineto
3 sqrt 1 add 3 sqrt 2 div 1 add lineto
3 sqrt 2 div 1 add 3 sqrt 1 add 2 div lineto
3 sqrt 1 add 3 sqrt 2 div lineto
3 sqrt 1 2 div add 0 lineto
3 sqrt 1 add 2 div 1 2 div lineto
3 sqrt 2 div 1 add 3 sqrt 1 add 2 div lineto
3 sqrt 1 add 2 div 3 sqrt 1 add moveto
3 sqrt 1 add 2 div 3 sqrt 1 2 div add lineto
3 sqrt 1 add 2 div 0 moveto
3 sqrt 1 add 2 div 1 2 div lineto
1 2 div 0 moveto
3 sqrt 1 add 2 div 1 2 div lineto
3 sqrt 2 div 3 sqrt 1 add 2 div lineto
3 sqrt 1 2 div add 0 moveto
3 sqrt 1 add 0 lineto
3 sqrt 1 2 div add 3 sqrt 1 add moveto
3 sqrt 1 add 3 sqrt 1 add lineto
0 3 sqrt 1 add moveto
1 2 div 3 sqrt 1 add lineto
3 sqrt 1 add 3 sqrt 2 div moveto
3 sqrt 1 add 3 sqrt 2 div 1 add lineto
Linewidth pntsize div 3 sqrt 1 add mul setlinewidth
stroke
end
} def
end
/pntsize 2000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx pntsize Bburx
{ 1 index moveto
(a) show
} for
pop
} for
} bind def
%@Fill
/Bars %Bars,4, Width=10, Spacing(%)=100, MaximumGray=100, MinimumGray=10
{
/MinGrey exch 0 100 InRange def
/MaxGrey exch MinGrey 100 InRange def
/Spacing exch 0 300 InRange def
/Width exch 1 100 InRange def
/dgrey MaxGrey MinGrey sub def
/inc 1 Spacing 100 div add def
eoclip newpath
currentscreen
3 -1 roll
pop 90
3 1 roll
setscreen
Bbllx Bblly translate
/dx Bburx Bbllx sub Width div def
/dy Bbury Bblly sub Width div def
Width 10 mul dup scale
/mtx matrix currentmatrix def
.05 setlinewidth
0 inc dx
{ 0 translate
-.5 .05 .5
{ dup 0 moveto
dup dy lineto
dup mul 0.250001 exch sub sqrt 2 mul
dgrey mul MaxGrey exch sub 100 div 1 exch sub setgray
stroke
} for
mtx setmatrix
} for
dx 0 translate
90 rotate
/mtx matrix currentmatrix def
0 inc dy
{ 0 translate
-.5 .05 .5
{ dup 0 moveto
dup dx lineto
dup mul 0.250001 exch sub sqrt 2 mul
dgrey mul MaxGrey exch sub 100 div 1 exch sub setgray
stroke
} for
mtx setmatrix
} for
} bind def
%@Fill
/Basketweave %Basketweave,4, Frequency=6, LineWidth=10, ForegroundGray=100, WeaveWidth(%)=100
{
/Width exch 1 200 InRange def
/Grey exch 0 100 InRange def
/LineWidth exch 0 100 InRange def
/Frequency exch 1 100 InRange def
/dif Width 100 sub 100 div def
/newfont 10 dict def
newfont begin
/FontMatrix [.25 0
0 .25
0 0] def
/FontType 3 def
/FontBBox [0 0 4 4] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
Encoding 97 /Holes put
Encoding 98 /Weave put
/CharProcs 3 dict def
CharProcs begin
/.notdef {} def
/Holes
{
1 dif moveto
2 dif sub 1 lineto
1 2 dif sub lineto
dif 1 lineto
closepath
fill
3 2 dif add moveto
4 dif sub 3 lineto
3 4 dif sub lineto
2 dif add 3 lineto
closepath
fill
} def
/Weave
{
0 3 dif add moveto
1 dif sub 4 lineto
0 1 dif add moveto
1 dif lineto
3 dif sub 4 moveto
4 dif sub 3 lineto
1 dif sub 0 moveto
2 dif sub 1 lineto
4 3 dif add moveto
3 2 dif add lineto
3 dif sub 0 moveto
1 2 dif sub lineto
4 1 dif add moveto
2 dif add 3 lineto
dif 1 moveto
3 4 dif sub lineto
LineWidth 100 div setlinewidth
stroke
} def
end
/BuildChar
{ 4 0
-0.1 -0.1 4.1 4.1
setcachedevice
exch begin
Encoding exch get
CharProcs exch get
end
exec
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip newpath
Grey 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
0 setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (b) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/Birds %Birds,4, Frequency=8, LineWidth=4, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 162 div 0
0 1 162 div
0 0] def
/FontType 3 def
/FontBBox [-92 -150 46 12] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 138 0
-92 -150 46 12
setcachedevice
pop begin
-92 -150 moveto
-92 12 lineto
46 12 lineto
46 -150 lineto
closepath
clip
newpath
2 {
gsave
3 {
-10 -8 moveto
60 24 -54 60 -9 72 curveto
-2.5 73.7 11.5 70.3 29 75.4 curveto
-54 6 moveto
-45 14 -27 16 -18 18 curveto
27 27 -81 54 -9 90 curveto
-126 9 moveto
-114 27 -66 66 -54 24 curveto
-53 21 -49 15 -43 12 curveto
[ -1 0
0 1
0 0 ] concat
135 -81 translate
} repeat
Linewidth pntsize div 162 mul setlinewidth
stroke
grestore
138 0 translate
} repeat
end
} def
end
/pntsize 1174 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/Bricks %Bricks,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0 0
1 0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 1.1
setcachedevice
pop begin
0 0 moveto
1 0 lineto
1 .5 lineto
0 .5 lineto
closepath
.5 .5 moveto
.5 1 lineto
Linewidth pntsize div setlinewidth
stroke
end
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/Bubbles %Bubbles,5, Number(sq_inch)=25, MaxSize=300, MinSize=10, LineWidth=10, RandomSeed=0
{ srand
/LineWidth exch 0 50 InRange def
/MinSize exch 1 1000 InRange def
/MaxSize exch MinSize 1000 InRange def
/Number exch 1 250 InRange def
eoclip
newpath
/pntsize MaxSize MinSize div cvi def
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
dx dy mul Number mul 1000000 div cvi
{ rand dx mod Bbllx add
rand dy mod Bblly add
rand pntsize mod 1 add pntsize exch div MinSize mul
3 copy
2 index add
exch
moveto
pop
0 360 arc
gsave
0 setgray
LineWidth setlinewidth
stroke
grestore
1 setgray
fill
} repeat
} bind def
%@Fill
/Carpet %Carpet,5, Frequency(dpi)=72, Gray=100, Gamma(box_size)=50, ModFactor=3, Alpha=10
{
/Alpha exch def
/Modf exch def
/Gamma exch def
/Grey exch 0 100 InRange def
/Frequency exch 10 300 InRange def
/Beta1 -10 def
/Beta2 -15 def
eoclip newpath
/wz 360 def
2 1 Gamma sqrt
{ dup Gamma exch mod
0 eq { dup wz exch mod
0 eq { /wz wz 2 index div cvi def
} if
} if
pop
} for
/newfont 10 dict def
newfont begin
/FontMatrix [1 wz div 0
0 1 wz div
0 0] def
/FontType 3 def
/FontBBox [0 0 wz wz] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ wz 0
-0.1 -0.1 wz 0.1 add wz 0.1 add
setcachedevice
pop begin
0 1 wz
{ 0 1 wz
{ 1 index 2 copy
Gamma mul Beta2 add sin
exch Gamma mul Beta1 add sin
add Alpha mul cvi Modf mod
0 eq { moveto
1 0 rlineto
0 1 rlineto
-1 0 rlineto
closepath
fill }
{ pop pop } ifelse
} for
pop
} for
end
} def
end
/pntsize wz 1000 mul Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
Grey 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/CircleGrid %CircleGrid,5, Frequency=6, LineWidth1=6, LineWidth2=6, Gray1=40, Gray2=40
{
/Grey2 exch -1 100 InRange def
/Grey1 exch -1 100 InRange def
/LineWidth2 exch 0 100 InRange def
/LineWidth1 exch 0 100 InRange def
/Frequency exch 1 72 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 3 sqrt 3 mul div 0
0 1 3 sqrt 3 mul div
0 0] def
/FontType 3 def
/FontBBox [0 0 2 3 sqrt 3 mul] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
Encoding 97 /OneCircle put
Encoding 98 /OneCircleFilled put
Encoding 99 /TwoCircles put
Encoding 100 /TwoCirclesFilled put
/CharProcs 5 dict def
CharProcs begin
/.notdef {} def
/OneCircle
{ 1 3 sqrt 2 div add 3 sqrt 5 mul 2 div moveto
1 3 sqrt 5 mul 2 div 3 sqrt 2 div 0 360 arc
LineWidth1 pntsize div 3 sqrt 3 mul mul setlinewidth
stroke
} def
/OneCircleFilled
{ 1 3 sqrt 2 div add 3 sqrt 5 mul 2 div moveto
1 3 sqrt 5 mul 2 div 3 sqrt 2 div 0 350 arc
fill
} def
/TwoCircles
{ 1 3 sqrt 2 div add 3 sqrt 2 div moveto
1 3 sqrt 2 div dup 0 360 arc
1 3 sqrt 2 div add 3 sqrt 3 mul 2 div moveto
1 3 sqrt 3 mul 2 div 3 sqrt 2 div 0 360 arc
LineWidth2 pntsize div 3 sqrt 3 mul mul setlinewidth
stroke
} def
/TwoCirclesFilled
{ 1 3 sqrt 2 div add 3 sqrt 2 div moveto
1 3 sqrt 2 div dup 0 360 arc
1 3 sqrt 2 div add 3 sqrt 3 mul 2 div moveto
1 3 sqrt 3 mul 2 div 3 sqrt 2 div 0 360 arc
fill
} def
end
/BuildChar
{3 2 div 3 sqrt 3 mul 2 div
-0.1 -0.1 2.1 3 sqrt 3 mul 0.1 add
setcachedevice
exch begin
Encoding exch get
CharProcs exch get
end
exec
}def
end
/pntsize 3000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/Bbllx Bbllx pntsize sub def
/Bblly Bblly pntsize sub def
/Bburx Bburx pntsize add def
/Bbury Bbury pntsize add def
eoclip newpath
Grey1 0 ge
{ Grey1 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (b) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} if
Grey2 0 ge
{ Grey2 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (d) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} if
LineWidth1 0 gt
{ 0 setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} if
LineWidth2 0 gt
{ 0 setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (c) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} if
} bind def
%@Fill
/Construction %Construction,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [ .1 0
0 .1
0 0] def
/FontType 3 def
/FontBBox [-1 -1 9.66 11] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 8.66 5
-1 -1 9.66 11
setcachedevice
pop begin
1 0 moveto
0 0 1 -60 300 arc
3 sqrt 5 mul .5 add 5 3 sqrt 2 div sub lineto
3 sqrt 5 mul 5 1 -60 420 arc
.5 10 3 sqrt 2 div add lineto
0 10 1 60 180 arc
-1 0 lineto
-.5 3 sqrt 2 div moveto
3 sqrt 5 mul .5 sub 5 3 sqrt 2 div add lineto
3 sqrt 5 mul .5 sub 5 3 sqrt 2 div sub moveto
-.5 10 3 sqrt 2 div sub lineto
1 10 moveto
1 0 lineto
Linewidth pntsize div 10 mul setlinewidth
stroke
end
} def
end
/pntsize 1126 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/Bbllx Bbllx pntsize sub def
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Cracks %Cracks,5, Number=20, MaxLength=125, MinLength=75, StepLength=14, LineWidth=5
{
/LineWidth exch 0 100 InRange def
/StepLength exch 1 100 InRange def
/MinLength exch 1 300 InRange def
/MaxLength exch MinLength 300 InRange MinLength wDstChck def
/Number exch 1 100 InRange def
eoclip newpath
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
Number {
gsave
/theta rand 360 mod def
rand dx mod Bbllx add
rand dy mod Bblly add
moveto
StepLength dup scale
LineWidth StepLength div setlinewidth
MinLength
MaxLength MinLength sub
rand 1 index mod 2 index add
{
currentpoint translate
rand 120 mod 60 sub theta add dup rotate
0 0 moveto
1 0 lineto
stroke
1 0 moveto
neg rotate
} repeat
grestore
pop pop
} repeat
} bind def
%@Fill
/Craters %Craters,5, Number=15, MaximumSize=300, MinimumSize=75, BackgroundGray=0, RandomSeed=0
{ srand
/BackgroundGrey exch 0 100 InRange def
/MinSize exch 1 500 InRange def
/MaxSize exch MinSize 500 InRange MinSize wDstChck def
/Number exch 1 50 InRange def
eoclip
BackgroundGrey 100 div 1 exch sub setgray
fill
/pntsize 333 def
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/DifSize MaxSize MinSize sub cvi def
Bbllx Bblly translate
matrix currentmatrix
dx dy mul 1000000 div Number mul cvi {
dup
rand dx mod rand dy mod translate
/size rand DifSize mod MinSize add def
0 0 size .7 mul 0 360 arc
BackgroundGrey 100 div 1 exch sub setgray fill
0
{ rand 18 mod add 10 add
dup 360 gt { pop exit } if
dup rotate
size 5 div 0 moveto
rand 300 mod 200 add 500 div size mul 0 lineto
dup neg rotate
} loop
0 setgray
1 setlinewidth
stroke
setmatrix
} repeat
pop
} bind def
%@Fill
/Crosshatching %Crosshatching,5, MaxDistance=75, MinDistance=0, LineWidth=5, Angle=45, Random Seed=0
{ srand
/Angle exch -180 180 InRange def
/LineWidth exch 0 100 InRange def
/MinDist exch 0 500 InRange def
/MaxDist exch MinDist 500 InRange MinDist wDstChck def
eoclip
newpath
/pntsize MaxDist MinDist sub def
/dx2 Bburx Bbllx sub 2 div def
/dy2 Bbury Bblly sub 2 div def
/hyp2 dx2 dup mul dy2 dup mul add sqrt def
Bbllx Bblly translate
dx2 dy2 translate
Angle rotate
LineWidth setlinewidth
/wd hyp2 neg def
{ /wd rand pntsize mod MinDist add wd add def
wd hyp2 neg moveto
wd hyp2 lineto
stroke
wd hyp2 gt {exit} if
} loop
Angle -2 mul rotate
/wd hyp2 neg def
{ /wd rand pntsize mod MinDist add wd add def
wd hyp2 neg moveto
wd hyp2 lineto
stroke
wd hyp2 gt {exit} if
} loop
} bind def
%@Fill
/CrystalLattice %CrystalLattice,4, Frequency=4, BackGray=100, FrontGray=0, Scaling(%)=75
{
/Scaling exch 10 100 InRange def
/FrontGrey exch 0 100 InRange def
/BackGrey exch -100 100 InRange def
/Frequency exch 1 50 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0
0 1
0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 1.1
setcachedevice
pop begin
gsave
0 0 moveto
3 { 1 0 lineto
currentpoint translate
90 rotate
} repeat
closepath
.05 setlinewidth
stroke
grestore
gsave
4 { .2 0 moveto
0 0 .2 0 360 arc
fill
1 0 translate
90 rotate
} repeat
grestore
end
} def
end
/pntsize 1000 Frequency div cvi def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
eoclip newpath
currentscreen
3 -1 roll
pop 120
3 1 roll
setscreen
Bbllx dx 2 div add Bblly dy 2 div add translate
/dx dx 100 mul Scaling div def
/dy dy 100 mul Scaling div def
Scaling 100 div dup scale
100 Scaling div log 10 div 10 exch exp
BackGrey 0 100 InRange 100 div FrontGrey BackGrey sub 1000 div FrontGrey .1 sub 100 div
{ 1 exch sub setgray
dup dup scale
dy 2 div cvi dup pntsize mod pntsize 2 div sub sub neg
pntsize dy pntsize add 2 div
{ dx 2 div cvi dup pntsize mod pntsize 2 div sub sub neg
1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index dx pntsize add 2 div gt
{ pop pop pop exit } if
moveto
} loop
} for
} for
pop
} bind def
%@Fill
/Denim %Denim,5, Frequency=72, MaxGray=100, MinGray=0, HalftoneScreen=60, RandomSeed=0
{ srand
/Screen exch 30 300 InRange def
/MinGrey exch 0 100 InRange def
/MaxGrey exch MinGrey 100 InRange def
/Frequency exch 1 300 InRange def
eoclip newpath
currentscreen
3 -1 roll
pop Screen
3 1 roll
setscreen
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/wf Frequency 1000 div def
/dgrey MaxGrey MinGrey sub 100 div def
Bbllx Bblly translate
/str 512 string def
dx wf mul cvi 1 add dy wf mul cvi 1 add 8 [wf 0 0 wf 0 0]
{ dgrey MinGrey 2.55 mul
0 1 511
{ str exch
rand -11 bitshift 255 and 4 index mul 3 index add cvi
put
} for
pop pop
str
}image
} bind def
%@Fill
/DNA %DNA,5, Frequency=4, LineWidth=1, ForegroundGray=100, BackgroundGray=0, Spacing(%)=100
{
/Spacing exch 1 300 InRange def
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 1 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 360 div 0
0 1 360 div
0 0] def
/FontType 3 def
/FontBBox [-20 0 20 360] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ Spacing 110
-20 0 20 360
setcachedevice
pop begin
Linewidth pntsize mul 110 div setlinewidth
0 0 moveto
0 1 360
{ dup sin 20 mul exch lineto
} for
stroke
20 0 moveto
0 1 360
{ dup cos 20 mul exch lineto
} for
stroke
0 20 360
{ dup dup sin 20 mul exch moveto
dup cos 20 mul exch lineto
} for
stroke
end
} def
end
/pntsize 2000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize sub pntsize Bbury pntsize add
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Fishscale %Fishscale,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0 0
1 0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
0 0 1 1
setcachedevice
pop begin
0.5 0.5 0.5 360 180 arcn
0 1 0.5 270 360 arc
1 1 0.5 180 270 arc
Linewidth pntsize div setlinewidth
stroke
end
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/Grass %Grass,5, Number=100, MaximumSize=35, MinimumSize=7, Gray=0, RandomSeed=0
{ srand
/Grey exch -1 100 InRange def
/MinSize exch 1 100 InRange def
/MaxSize exch MinSize 100 InRange MinSize wDstChck def
/Number exch 1 500 InRange def
eoclip
Grey 0 ge
{ Grey 100 div 1 exch sub setgray fill }
{ newpath } ifelse
/Bbllx Bbllx MaxSize sub def
/Bblly Bblly MaxSize sub def
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/dSize MaxSize MinSize sub def
dx dy mul 1000000 div Number mul cvi
{
matrix currentmatrix
rand dx mod Bbllx add
rand dy mod Bblly add
translate
rand dSize mod MinSize add
dup scale
-0.5 0 moveto
rand 14 mod 7 sub
-0.5 3 2 index 3 div 0.3 sub 10 4 index 10 curveto
3 div 0.3 add 10 0.5 3 0.5 0 curveto
gsave
1 setgray
fill
grestore
0.1 setlinewidth
0 setgray
stroke
setmatrix
} repeat
} bind def
%@Fill
/Hatching %Hatching,5, MaxDistance=75, MinDistance=0, LineWidth=5, Angle=45, RandomSeed=0
{ srand
/Angle exch -180 180 InRange def
/LineWidth exch 0 100 InRange def
/MinDist exch 0 500 InRange def
/MaxDist exch MinDist 500 InRange MinDist wDstChck def
eoclip
newpath
/pntsize MaxDist MinDist sub def
/dx2 Bburx Bbllx sub 2 div def
/dy2 Bbury Bblly sub 2 div def
/hyp2 dx2 dup mul dy2 dup mul add sqrt def
Bbllx Bblly translate
dx2 dy2 translate
Angle rotate
LineWidth setlinewidth
/wd hyp2 neg def
{ /wd rand pntsize mod MinDist add wd add def
wd hyp2 neg moveto
wd hyp2 lineto
stroke
wd hyp2 gt {exit} if
} loop
} bind def
%@Fill
/Hexagons %Hexagons,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/LineWidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 3 sqrt div 0
0 1 3 sqrt div
0 0] def
/FontType 3 def
/FontBBox [0 0 2 3 sqrt] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 3 2 div 3 sqrt 2 div
-0.1 -0.1 2.1 3 sqrt 0.1 add
setcachedevice
pop begin
1 2 div 0 moveto
3 2 div 0 lineto
2 3 sqrt 2 div lineto
3 2 div 3 sqrt lineto
1 2 div 3 sqrt lineto
0 3 sqrt 2 div lineto
closepath
LineWidth pntsize div 3 sqrt mul setlinewidth
stroke
end
} def
end
/pntsize 1155 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Honeycomb %Honeycomb,5, Frequency=4, BackGray=100, FrontGray=0, Scaling(%)=75, LineWidth=5
{
/LineWidth exch 0 100 InRange def
/Scaling exch 10 100 InRange def
/FrontGrey exch 0 100 InRange def
/BackGrey exch -100 100 InRange def
/Frequency exch 1 50 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 3 sqrt div 0
0 1 3 sqrt div
0 0] def
/FontType 3 def
/FontBBox [0 0 2 3 sqrt] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 3 2 div 3 sqrt 2 div
-0.1 -0.1 2.1 3 sqrt 0.1 add
setcachedevice
pop begin
1 2 div 0 moveto
3 2 div 0 lineto
2 3 sqrt 2 div lineto
3 2 div 3 sqrt lineto
1 2 div 3 sqrt lineto
0 3 sqrt 2 div lineto
closepath
LineWidth pntsize div 3 sqrt mul setlinewidth
stroke
end
} def
end
/pntsize 1000 Frequency div cvi def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
eoclip newpath
currentscreen
3 -1 roll
pop 120
3 1 roll
setscreen
Bbllx dx 2 div add Bblly dy 2 div add translate
/dx dx 100 mul Scaling div def
/dy dy 100 mul Scaling div def
Scaling 100 div dup scale
100 Scaling div log 10 div 10 exch exp
BackGrey 0 100 InRange 100 div FrontGrey BackGrey sub 1000 div FrontGrey .1 sub 100 div
{ 1 exch sub setgray
dup dup scale
dy 2 div cvi dup pntsize mod pntsize 2 div sub sub neg
pntsize dy pntsize add 2 div
{ dx 2 div cvi dup pntsize mod pntsize 2 div sub sub neg
1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index dx pntsize add 2 div gt
{ pop pop pop exit } if
moveto
} loop
} for
} for
pop
} bind def
%@Fill
/Impact %Impact,5, LineWidth=5, StepLength=15, MaximumAngle=40, MinimumAngle=10, RandomSeed=0
{ srand
/MinAng exch 2 90 InRange def
/MaxAng exch MinAng 90 InRange MinAng wDstChck def
/Step exch 10 500 InRange def
/Linewidth exch 0 100 InRange def
eoclip
newpath
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/DifAng MaxAng MinAng sub def
Bbllx Bblly translate
dx 2 div dy 2 div translate
Linewidth Step div setlinewidth
Step Step scale
/theta 0 def
{ matrix currentmatrix
/theta theta rand DifAng mod add MinAng add def
theta 360 gt {pop exit} if
theta rotate
0 0 moveto
rand 150 mod 50 add
{
currentpoint translate
rand 120 mod 60 sub theta add dup rotate
1 0 lineto
neg rotate
} repeat
stroke
setmatrix
} loop
} bind def
%@Fill
/Landscape %Landscape,4, Depth=6, MaximumGray=100, MinimumGray=0, RandomSeed=0
{
srand
/MinGrey exch 0 100 InRange def
/MaxGrey exch MinGrey 100 InRange def
/maxdepth exch 1 7 InRange def
/dGrey MaxGrey MinGrey sub 200 div def
/AvGrey MaxGrey MinGrey add 200 div def
eoclip newpath
/depth 0 def
/ardepth 2 maxdepth 1 sub exp cvi def
/height 1.8 8 maxdepth sub exp def
/horz 0 def
/vert 0 def
/Array ardepth 1 add array def
0 1 ardepth
{ Array exch ardepth 1 add array put
} for
0 1 ardepth
{ Array exch get
0 1 ardepth
{ 2 copy 0 put
pop
} for
pop
} for
/Square
{
/depth depth 1 add def
depth maxdepth eq
{
Array horz get vert get dup 1 add dup moveto %ur
Array horz 1 add get vert get dup 1 add lineto %ul
Array horz 1 add get vert 1 add get dup dup lineto %ll
Array horz get vert 1 add get dup 1 add exch lineto %lr
closepath
sub
dGrey mul AvGrey add
setgray
fill }
{
/wd 2 maxdepth depth sub 1 sub exp cvi def
Array horz wd 2 mul add get vert wd 2 mul add get
Array horz get vert wd 2 mul add get
Array horz wd 2 mul add get vert get
Array horz get vert get
4 copy add add add 4 div
rand 50 mod 25 sub height div 2 depth exp div add
Array horz wd add get
vert wd add 2 index put pop
3 index 2 index add 2 div
rand 50 mod 25 sub height div 2 depth exp div add
Array horz wd 2 mul add get
vert wd add 2 index put pop
3 index 3 index add 2 div
rand 50 mod 25 sub height div 2 depth exp div add
Array horz wd add get
vert wd 2 mul add 2 index put pop
horz 0 eq
{ 2 index 1 index add 2 div
rand 50 mod 25 sub height div 2 depth exp div add
Array horz get
vert wd add 2 index put pop
} if
vert 0 eq
{ 1 index 1 index add 2 div
rand 50 mod 25 sub height div 2 depth exp div add
Array horz wd add get
vert 2 index put pop
} if
pop pop pop pop
.5 .5 translate
.5 .5 scale
Square
2 2 scale
/horz horz 2 maxdepth depth sub 1 sub exp cvi add def
-.5 0 translate
.5 .5 scale
Square
2 2 scale
/horz horz 2 maxdepth depth sub 1 sub exp cvi sub def
/vert vert 2 maxdepth depth sub 1 sub exp cvi add def
.5 -.5 translate
.5 .5 scale
Square
2 2 scale
/vert vert 2 maxdepth depth sub 1 sub exp cvi sub def
/horz horz 2 maxdepth depth sub 1 sub exp cvi add def
/vert vert 2 maxdepth depth sub 1 sub exp cvi add def
-.5 0 translate
.5 .5 scale
Square
2 2 scale
/horz horz 2 maxdepth depth sub 1 sub exp cvi sub def
/vert vert 2 maxdepth depth sub 1 sub exp cvi sub def
} ifelse
/depth depth 1 sub def
} def
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/hyp dx dup mul dy dup mul add sqrt def
Bbllx dx 2 div add Bblly dy 2 div add translate
hyp 1.2 mul dup scale
45 rotate
-.5 -.5 translate
currentscreen
3 -1 roll
pop 120
3 1 roll
setscreen
0 0 0 0
Square
4{ pop }repeat
} bind def
%@Fill
/Leaves %Leaves,5, Number(sq_inch)=50, MaximumGray=100, MinimumGray=0, MaximumSize=100, MinimumSize=10
{
/MinSize exch 1 200 InRange def
/MaxSize exch MinSize 200 InRange MinSize wDstChck def
/MinGrey exch 0 100 InRange def
/MaxGrey exch MinGrey 100 InRange def
/Number exch 1 250 InRange def
eoclip newpath
currentscreen
3 -1 roll
pop 90
3 1 roll
setscreen
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
dx dy mul Number mul 1000000 div cvi
{
matrix currentmatrix
rand dx mod Bbllx add
rand dy mod Bblly add
translate
rand 360 mod
rotate
MaxSize MinSize eq
{ Maxsize 10.8 div }
{ rand MaxSize MinSize sub mod MinSize add 10.8 div } ifelse
dup scale
17 0 moveto
65 -18 106 -13 125 0 curveto
106 13 65 18 17 0 curveto
gsave
MaxGrey MinGrey eq
{ MaxGrey 100 div }
{ rand MaxGrey MinGrey sub mod MinGrey add 100 div } ifelse
setgray
fill
grestore
0.3 setlinewidth
0 setgray
stroke
setmatrix
} repeat
} bind def
%@Fill
/Mesh %Mesh,5, Frequency=6, SquareSize(%)=80, ShadowLowerLeft=3, ShadowUpperRight=15, ForegroundGray=100
{
/ForegroundGray exch 0 100 InRange def
/Shadow2 exch 0 100 InRange def
/Shadow1 exch 0 100 InRange def
/SquareSize exch 1 100 InRange def
/Frequency exch 1 25 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0
0 1
0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 1.1
setcachedevice
pop begin
0 setlinejoin
SquareSize 100 div dup scale
0 0 moveto
1 0 lineto
1 1 lineto
0 1 lineto
closepath
Shadow1 100 div
1 Shadow2 100 div sub
1 index dup moveto
1 index 1 index lineto
dup dup lineto
dup 2 index lineto
closepath
2{pop}repeat
fill
end
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip newpath
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/Motifs %Motifs,4, Motif=1, Frequency=2, Spacing(%)=100, ForegroundGray=100
{
/ForegroundGray exch 0 100 InRange def
/Spacing exch 1 300 InRange def
/Frequency exch 1 25 InRange def
/Character exch 1 8 InRange def
/str 1 string def
str 0 Character put
/newfont 10 dict def
newfont begin
/FontMatrix [.001 0
0 .001
0 0] def
/FontType 3 def
/FontBBox [0 0 500 1000] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
Encoding 1 /CanadianFlag put
Encoding 2 /Corels put
Encoding 3 /Globe put
Encoding 4 /CubeSolid put
Encoding 5 /CubeFrame put
Encoding 6 /Balls put
Encoding 7 /Checkerboard put
Encoding 8 /CCCTlogo put
/CharProcs 9 dict def
CharProcs begin
/.notdef {} def
/CanadianFlag
{ 9.6 9.6 scale
9 -30 translate
-9 60 moveto
-9 30 lineto
-1 30 lineto
-1 60 lineto
closepath
43 60 moveto
43 30 lineto
35 30 lineto
35 60 lineto
closepath
17 58 moveto
15 54 lineto
12 55 lineto
14 47 lineto
10 51 lineto
10 49 lineto
05 50 lineto
07 45 lineto
05 45 lineto
12 39 lineto
10 37 lineto
16.5 38 lineto
16.5 32 lineto
17.5 32 lineto
17.5 38 lineto
24 37 lineto
22 39 lineto
29 45 lineto
27 45 lineto
29 50 lineto
24 49 lineto
24 51 lineto
20 47 lineto
22 55 lineto
19 54 lineto
closepath
% 0.3 setlinewidth
% stroke
fill
} def
/Corels
{ 250 250 translate
113 113 scale
7 { 45 rotate
gsave
1 2 sqrt div 1 add 0 translate
.5 .5 moveto
-.5 .5 lineto
-.5 -.5 lineto
.5 -.5 lineto
closepath
fill
grestore
} repeat
} def
/Globe
{
250 250 translate
250 250 scale
0 1 4
{ matrix currentmatrix exch
22.5 mul sin
1 scale
0 0 1 90 450 arc
setmatrix
} for
-3 1 3
{ 22.5 mul sin
dup
dup mul 1 sub neg sqrt
dup neg 2 index moveto
exch lineto
} for
.01 setlinewidth
stroke
} def
/CubeSolid
{
250 250 translate
145 145 scale
/Rotm
{ 30 matrix rotate transform
exch 3 1 roll
30 matrix rotate transform
pop exch
moveto
} bind def
/Rotl
{ 30 matrix rotate transform
exch 3 1 roll
30 matrix rotate transform
pop exch
lineto
} bind def
1 1 1 Rotm
-1 1 1 Rotl
-1 -1 1 Rotl
1 -1 1 Rotl
closepath
-1 1 1 Rotm
-1 1 -1 Rotl
1 1 -1 Rotl
1 -1 -1 Rotl
1 -1 1 Rotl
1 1 1 Rotm
1 1 -1 Rotl
.01 setlinewidth
stroke
} def
/CubeFrame
{
250 250 translate
145 145 scale
/Rotm
{ 30 matrix rotate transform
exch 3 1 roll
30 matrix rotate transform
pop exch
moveto
} bind def
/Rotl
{ 30 matrix rotate transform
exch 3 1 roll
30 matrix rotate transform
pop exch
lineto
} bind def
1 1 1 Rotm
-1 1 1 Rotl
-1 -1 1 Rotl
1 -1 1 Rotl
closepath
1 1 -1 Rotm
-1 1 -1 Rotl
-1 -1 -1 Rotl
1 -1 -1 Rotl
closepath
1 1 1 Rotm
1 1 -1 Rotl
-1 1 1 Rotm
-1 1 -1 Rotl
-1 -1 1 Rotm
-1 -1 -1 Rotl
1 -1 1 Rotm
1 -1 -1 Rotl
.01 setlinewidth
stroke
} def
/Balls
{ 250 250 translate
225 225 scale
0 0 1.1 0 360 arc
-0.32 0.55 translate
30 rotate
1 2 div 1 3 div scale
0 0 1.1 360 0 arcn
fill
} def
/Checkerboard
{ 0 0 moveto
500 0 lineto
500 500 lineto
0 500 lineto
closepath
fill
} def
/CCCTlogo
{
4.8 4.8 scale
-21 -26 translate
36.4 28.4 moveto
70 38 35 196 176.7 arcn
35.1 40 35 42 24 41 curveto
21 37 24 38 22 32 curveto
21 28 25 27 28 28 curveto
33 26 32 30 36.4 28.4 curveto
36.5 48.2 moveto
70 38 35 163.1 144.5 arcn
40 59 39 60 36 61 curveto
33 63 29 62 27 61 curveto
24 58 29 55 26 54 curveto
24 53 25 50 25 50 curveto
28 47 30 44 36.5 48.2 curveto
44.3 61.7 moveto
70 38 35 137.3 111.5 arcn
56 81 52 75 53 81 curveto
52 87 50 81 46 84 curveto
37 84 40 80 40 76 curveto
42 70 35 73 44.3 61.7 curveto
60.8 71.8 moveto
70 38 35 105.3 80.0 arcn
78 72 78 76 77 80 curveto
77 81 80 82 79 83 curveto
77 85 74 84 70 85 curveto
65 85 69 80 62 80 curveto
59 77 61 74 60.8 71.8 curveto
97.1 60.1 moveto
70 38 35 39.2 66.4 arc
81 74 82 78 85 81 curveto
91 81 98 84 95 76 curveto
98 74 115 77 103 72 curveto
101 68 100 61 97.1 60.1 curveto
100 56 moveto
70 38 35 31 11.6 arcn
113 42 114 49 118 50 curveto
115 57 123 56 120 60 curveto
115 60 116 64 109 63 curveto
104 62 107 57 100 56 curveto
105 39 moveto
70 38 35 1.6 -14.8 arcn
107 27 110 28 112 27 curveto
115 27 111 31 118 32 curveto
120 33 125 33 122 36 curveto
121 37 119 38 117 39 curveto
113 46 112 39 105 39 curveto
fill
} def
end
/BuildChar
{Spacing 100 div 500 mul dup
-0.1 -0.1 500.1 1000.1
setcachedevice
exch begin
Encoding exch get
CharProcs exch get
end
exec
}def
end
/pntsize 100000 Frequency div Spacing div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/increment Spacing 100 div pntsize mul def
eoclip newpath
ForegroundGray 100 div 1 exch sub setgray
Bblly increment Bbury
{ Bbllx 1 index moveto
{ str show
currentpoint
dup 3 index sub
increment 2.1 div gt { increment sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Octagons %Octagons,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 2 sqrt 1 add div 0
0 1 2 sqrt 1 add div
0 0] def
/FontType 3 def
/FontBBox [0 0 2 sqrt 1 add 2 sqrt 1 add] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 2 sqrt 1 add 0
-0.5 -0.5 2 sqrt 1.5 add 2 sqrt 1.5 add
setcachedevice
pop begin
1 2 sqrt div 0 moveto
1 2 sqrt div 1 add 0 lineto
2 sqrt 1 add 1 2 sqrt div lineto
2 sqrt 1 add 1 2 sqrt div 1 add lineto
1 2 sqrt div 1 add 2 sqrt 1 add lineto
1 2 sqrt div 2 sqrt 1 add lineto
0 1 2 sqrt div 1 add lineto
0 1 2 sqrt div lineto
closepath
Linewidth pntsize div 2 sqrt 1 add mul setlinewidth
stroke
end
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx pntsize Bburx
{ 1 index moveto
(a) show
} for
pop
} for
} bind def
%@Fill
/Patio %Patio,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [2 7 div 0
0 2 7 div
0 0] def
/FontType 3 def
/FontBBox [0 0 3 sqrt 2 mul 7 2 div] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 3 sqrt 3 mul 2 div 3 2 div
-0.5 -0.5 3 sqrt 2 mul 0.5 add 7 2 div 0.5 add
setcachedevice
pop begin
3 sqrt 3 2 div translate
3 sqrt 2 div 1 2 div moveto
3 { 120 rotate
3 sqrt 2 div -3 2 div lineto
3 sqrt -1 lineto
3 sqrt 0 lineto
3 sqrt 2 div 1 2 div lineto
} repeat
Linewidth pntsize div 7 2 div mul setlinewidth
stroke
end
} def
end
/pntsize 1250 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/Pointsize pntsize 6 mul 7 div def
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly Pointsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
Pointsize 2 div gt { Pointsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Rectangles %Rectangles,5, Area=100, Number=50, Linewidth=5, Gray=0, RandomSeed=0
{
srand
/Grey exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Number exch 1 200 InRange def
/area exch 10 300 InRange def
/dx Bburx Bbllx sub 2 mul def
/dy Bbury Bblly sub 2 mul def
/Area area 10000 mul def
eoclip newpath
Linewidth setlinewidth
Bbllx dx 2 div sub Bblly dy 2 div sub translate
% Area log
Number {
rand dx mod rand dy mod moveto
% rand 180 mod 90 sub 100 div dup dup mul 1 exch sub sqrt
% exch atan 180 div 1 index mul 10 exch exp
rand Area mod rand Area mod mul sqrt sqrt
dup 0 rlineto
0 Area 2 index div rlineto
dup neg 0 rlineto
closepath
pop
gsave
Grey 100 div 1 exch sub setgray
fill
grestore
0 setgray
stroke
} repeat
} bind def
%@Fill
/Reptiles %Reptiles,5, Frequency=4, Gray1=60, Gray2=30, Gray3=0, LineWidth=8
{
/LineWidth exch 0 250 InRange def
/Gray3 exch 0 100 InRange 100 div def
/Gray2 exch -1 100 InRange 100 div def
/Gray1 exch -1 100 InRange 100 div def
/Frequency exch 1 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [2 7 div 0
0 2 7 div
0 0] def
/FontType 3 def
/FontBBox [-1.73 -1.86 2.36 2.0] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
Encoding 97 /ReptilesStroked put
Encoding 98 /ReptileFilled put
/CharProcs 3 dict def
CharProcs begin
/.notdef {} def
/ReptilesStroked
{
%3 sqrt 3 2 div translate
3 sqrt 2 div 1 2 div moveto
3
{
120 rotate
0 0 moveto
0.32 -0.40 lineto
0.32 -0.48 lineto
0 -0.72 lineto
0.05 -1.03 moveto
0.4 -0.76 lineto
0.84 -0.84 lineto
0.5 -0.96 lineto
0.31 -1.18 lineto
0.87 -1.5 moveto
0.58 -1.28 lineto
0.8 -1.14 lineto
0.94 -1.18 lineto
1.24 -1.08 lineto
1.42 -1.18 lineto
1.68 -1.02 moveto
1.52 -0.84 lineto
1.64 -0.66 lineto
1.73 -0.36 lineto
1.73 0 moveto
1.41 -0.26 lineto
1.32 -0.49 lineto
1.06 -0.24 lineto
1.42 0.18 lineto
0.87 0.57 moveto
0.87 0.26 lineto
0.99 0.26 lineto
1.05 0.12 lineto
0.82 -0.07 lineto
0.68 -0.07 lineto
0.62 0.36 lineto
3 sqrt 2 div 1 2 div moveto
} repeat
LineWidth Pointsize div 7 2 div mul setlinewidth
stroke
} def
/ReptileFilled
{
0 0 moveto
0.32 -0.40 lineto
0.32 -0.48 lineto
0 -0.72 lineto
-0.40 -0.55 lineto
-0.47 -0.68 lineto
-0.42 -0.97 lineto
-0.27 -0.99 lineto
-0.21 -0.88 lineto
0.05 -1.03 lineto
0.4 -0.76 lineto
0.84 -0.84 lineto
0.5 -0.96 lineto
0.31 -1.18 lineto
0.32 -1.39 lineto
0.55 -1.60 lineto
0.59 -1.74 lineto
0.82 -1.86 lineto
0.87 -1.5 lineto
0.58 -1.28 lineto
0.8 -1.14 lineto
0.94 -1.18 lineto
1.24 -1.08 lineto
1.42 -1.18 lineto
1.52 -1.45 lineto
1.45 -1.81 lineto
1.74 -1.47 lineto
1.68 -1.02 lineto
1.52 -0.84 lineto
1.64 -0.66 lineto
1.73 -0.36 lineto
2.28 -0.46 lineto
2.36 -0.11 lineto
2.12 -0.15 lineto
1.73 0 lineto
1.41 -0.26 lineto
1.32 -0.49 lineto
1.06 -0.24 lineto
1.42 0.18 lineto
1.21 0.41 lineto
1.11 0.60 lineto
0.87 0.57 lineto
0.87 0.26 lineto
0.99 0.26 lineto
1.05 0.12 lineto
0.82 -0.07 lineto
0.68 -0.07 lineto
0.62 0.36 lineto
0.26 0.52 lineto
0.19 0.48 lineto
closepath
fill
} def
end
/BuildChar
{
3 sqrt 3 mul 2 div 3 2 div
-1.83 -1.96 2.46 2.1
setcachedevice
exch begin
Encoding exch get
CharProcs exch get
end
exec
} def
end
/Pointsize 2000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont Pointsize scalefont setfont
/pntsize Pointsize 6 mul 7 div def
/HeightDiff Pointsize 2 mul 7 div .49 mul def
eoclip newpath
currentscreen
3 -1 roll
pop 120
3 1 roll
setscreen
Bblly pntsize Bbury pntsize add HeightDiff add
{
Bbllx 1 index moveto
{
currentpoint
1 index exch
2 copy 2 copy translate
240 rotate
Gray1 0 ge
{ Gray1 1 exch sub setgray
(b) show
} if
0 0 moveto
-240 rotate
neg exch neg exch translate
2 copy translate
120 rotate
Gray2 0 ge
{ Gray2 1 exch sub setgray
(b) show
} if
0 0 moveto
-120 rotate
neg exch neg exch translate
Gray3 1 exch sub setgray
(b) show
currentpoint
dup 4 index sub
pntsize 2.1 div gt { pntsize sub } if
3 -1 roll Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
LineWidth 0 gt
{
0 setgray
Bblly pntsize Bbury pntsize add
{
Bbllx 1 index moveto
{
(a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} if
} bind def
%@Fill
/SpiderWeb %SpiderWeb,5, LineWidth=5, Separation=300, MaximumAngle=40, MinimumAngle=10, RandomSeed=0
{ srand
/MinAng exch 2 90 InRange def
/MaxAng exch MinAng 90 InRange MinAng wDstChck def
/Sep exch 10 500 InRange def
/Linewidth exch 0 100 InRange def
eoclip
newpath
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
/hyp dx dup mul dy dup mul add sqrt def
/DifAng MaxAng MinAng sub def
Bbllx Bblly translate
dx 2 div dy 2 div translate
/theta 0 def
/dtheta 0 def
{ 0 0 moveto
/theta theta dtheta add def
theta 360 ge
{ exit } if
/dtheta rand DifAng mod MinAng add def
theta dtheta add 350 gt
{ /dtheta 360 theta sub def } if
hyp theta cos mul hyp theta sin mul lineto
0 Sep hyp
{
dup theta cos mul
1 index theta sin mul
moveto
dup theta dtheta add cos theta cos add mul
1 index theta dtheta add sin theta sin add mul
2 index
theta 180 add dtheta add
theta 180 add
arcn
pop
} for
Linewidth setlinewidth
stroke
} loop
} bind def
%@Fill
/Spirals %Spirals,4, Size=150, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGrey exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Size exch 10 500 InRange def
eoclip
BackgroundGrey 0 ge
{ BackgroundGrey 100 div 1 exch sub setgray fill }
{ newpath } ifelse
/cx Bburx Bbllx add 2 div def
/cy Bbury Bblly add 2 div def
/pntsize2 Size 2 div def
/cy2 cy pntsize2 add def
/hyp Bburx Bbllx sub dup mul
Bbury Bblly sub dup mul
add sqrt 2 div def
ForegroundGray 100 div 1 exch sub setgray
Linewidth setlinewidth
0 Size hyp
{ cx cy 2 index 90 270 arc
cx cy2 2 index pntsize2 add -90 90 arc
pop
} for
stroke
} bind def
%@Fill
/Spokes %Spokes,5, Number=120, LineWidth=5, Horizontal=0, Vertical=0, ForegroundGray=100
{ %def -- Fill function that fills with spokes
/ForegroundGray exch 0 100 InRange def
/wY exch 0 100 InRange def
/wX exch 0 100 InRange def
/LineWidth exch 0 100 InRange def
/Number exch 4 360 InRange def
eoclip
newpath
/Flen Bburx Bbllx sub dup mul Bbury Bblly sub dup mul add sqrt def
Bbllx Bblly translate
Bburx Bbllx sub wX mul 100 div Bbury Bblly sub wY mul 100 div translate
360 Number div
Number {
0 0 moveto
Flen 0 lineto
dup rotate
} repeat
pop
ForegroundGray 100 div 1 exch sub setgray
LineWidth setlinewidth
stroke
} bind def
%@Fill
/Squares %Squares,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0 0
1 0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 1.1
setcachedevice
pop begin
0 0 moveto
0 1 lineto
1 1 lineto
1 0 lineto
Linewidth pntsize div setlinewidth
stroke
end
} def
end
/pntsize 1000 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def
%@Fill
/StarOfDavid %StarOfDavid,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 3 sqrt 2 mul div 0
0 1 3 sqrt 2 mul div
0 0] def
/FontType 3 def
/FontBBox [0 0 2 3 sqrt 2 mul] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 3 sqrt
-0.1 -0.1 2.1 3 sqrt 2 mul 0.1 add
setcachedevice
pop begin
1 2 div 0 moveto
3 2 div 0 lineto
2 3 sqrt 2 div lineto
3 2 div 3 sqrt lineto
1 2 div 3 sqrt lineto
0 3 sqrt 2 div lineto
closepath
Linewidth pntsize div 3 sqrt 2 mul mul setlinewidth
stroke
end
} def
end
/pntsize 1732 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx pntsize sub 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Stars %Stars,4, Number=100, MaximumSize=300, MinimumSize=3, RandomSeed=0
{ srand
/MinSize exch 1 1000 InRange def
/MaxSize exch MinSize 1000 InRange def
/Number exch 1 2000 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0 0
1 0 0] def
/FontType 3 def
/FontBBox [0 0 1 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 1.1
setcachedevice
pop begin
1 .5 moveto
.5 .5 .5 0 360 arc
fill
end
} def
end
/FillFont newfont definefont pop
/FillFont findfont 2 scalefont setfont
/dx Bburx Bbllx sub def
/dy Bbury Bblly sub def
eoclip
0 setgray
fill
1 setgray
/mtx matrix currentmatrix def
dx dy mul Number mul 100000 div cvi
{ rand dx mod Bbllx add
rand dy mod Bblly add
moveto
MaxSize rand MaxSize MinSize div cvi mod 1 add div 10 div
dup scale
(a) show
mtx setmatrix
} repeat
} bind def
%@Fill
/StarShapes %StarShapes,5, Points=5, Frequency=2, Spacing=100, Angle=36, Gray=100
{
/Grey exch 0 100 InRange def
/Theta exch 1 90 InRange def
/Spacing exch 1 300 InRange def
/Frequency exch 1 25 InRange def
/Points exch 1 15 InRange def
/str 1 string def
str 0 Points put
/newfont 10 dict def
newfont begin
/FontMatrix [.001 0
0 .001
0 0] def
/FontType 3 def
/FontBBox [0 0 500 1000] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{Spacing 100 div 500 mul dup
-0.1 -0.1 500.1 1000.1
setcachedevice
exch begin
250 250 translate
250 250 scale
90 rotate
dup
180 exch div dup sin exch cos div
Theta 2 div dup sin exch cos div
1 0 moveto
2 index
{
360 3 index div rotate
dup dup 3 index add div
dup 3 index mul neg
lineto
1 0 lineto
} repeat
closepath
fill
pop pop pop
end
}def
end
/pntsize 100000 Frequency div Spacing div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/increment Spacing 100 div pntsize mul def
eoclip newpath
Grey 100 div 1 exch sub setgray
Bblly increment Bbury
{ Bbllx 1 index moveto
{ str show
currentpoint
dup 3 index sub
increment 2.1 div gt { increment sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/StoneWall %StoneWall,4, Frequency=15, MaximumGray=100, MinimumGray=0, LineWidth=5
{
/Linewidth exch 0 100 InRange def
/MinGrey exch 0 100 InRange def
/MaxGrey exch MinGrey 100 InRange def
/Frequency exch 1 50 InRange def
/DifGrey MaxGrey MinGrey sub def
DifGrey 0 eq
{ /DifGrey 1 def
} if
Linewidth Frequency mul 250 div setlinewidth
eoclip newpath
0 srand
currentscreen
3 -1 roll
pop 100
3 1 roll
setscreen
/dy Bbury Bblly sub def
/dx Bburx Bbllx sub def
Bbllx Bbury translate
250 Frequency div dup scale
dy 920 div Frequency mul cvi {
0 0 moveto
/x0 0 def
/y0 0 def
/x1 0 def
/y1 0 def
/x2 0 def
/y2 0 def
/x3 0 def
/y3 0 def
0 5 dx 200 div Frequency mul
{ rand 50 mod 25 div 1 sub add
x3 y3 moveto
x2 y2 x1 y1 x0 y0 curveto
dup rand 30 mod 15 div neg 2 sub
2 copy
/y0 exch def
/x0 exch def
lineto
dup rand 50 mod 10 div 2.5 sub add rand 50 mod 10 div neg
1 index rand 50 mod 10 div
4 index rand 30 mod 15 div 2 add
6 copy
/y3 exch def
/x3 exch def
/y2 exch def
/x2 exch def
/y1 exch def
/x1 exch def
curveto
pop
closepath
gsave
rand DifGrey mod MinGrey add 100 div 1 exch sub setgray fill
grestore
0 setgray stroke
} for
0 -4 translate
} repeat
} bind def
%@Fill
/Text %Text,5, Font=1, Character=67, Frequency=4, Spacing=100, BackgroundGray=0
{
/BackGrey exch -1 100 InRange def
/Spacing exch 30 300 InRange def
/Frequency exch 1 50 InRange def
/Character exch 33 255 InRange def
/Font exch 1 35 InRange def
/pntsize 100000 Frequency div Spacing div def
Font 1 eq { /Times-Roman } if
Font 2 eq { /Times-Italic } if
Font 3 eq { /Times-Bold } if
Font 4 eq { /Times-BoldItalic } if
Font 5 eq { /Helvetica } if
Font 6 eq { /Helvetica-Oblique } if
Font 7 eq { /Helvetica-Bold } if
Font 8 eq { /Helvetica-BoldOblique } if
Font 9 eq { /Courier } if
Font 10 eq { /Courier-Oblique } if
Font 11 eq { /Courier-Bold } if
Font 12 eq { /Courier-BoldOblique } if
Font 13 eq { /Symbol } if
Font 14 eq { /AvantGarde-Book } if
Font 15 eq { /AvantGarde-BookOblique } if
Font 16 eq { /AvantGarde-Demi } if
Font 17 eq { /AvantGarde-DemiOblique } if
Font 18 eq { /Bookman-Demi } if
Font 19 eq { /Bookman-DemiItalic } if
Font 20 eq { /Bookman-Light } if
Font 21 eq { /Bookman-LightItalic } if
Font 22 eq { /Helvetica-Narrow } if
Font 23 eq { /Helvetica-Narrow-Bold } if
Font 24 eq { /Helvetica-Narrow-BoldOblique } if
Font 25 eq { /Helvetica-Narrow-Oblique } if
Font 26 eq { /NewCenturySchlbk-Roman } if
Font 27 eq { /NewCenturySchlbk-Bold } if
Font 28 eq { /NewCenturySchlbk-Italic } if
Font 29 eq { /NewCenturySchlbk-BoldItalic } if
Font 30 eq { /Palatino-Roman } if
Font 31 eq { /Palatino-Bold } if
Font 32 eq { /Palatino-Italic } if
Font 33 eq { /Palatino-BoldItalic } if
Font 34 eq { /ZapfChancery-MediumItalic } if
Font 35 eq { /ZapfDingbats } if
findfont pntsize scalefont setfont
/str 1 string def
str 0 Character put
/increment Spacing 100 div pntsize mul 2 mul def
eoclip
BackGrey 0 ge
{ BackGrey 100 div 1 exch sub setgray fill }
{ newpath } ifelse
/Bbury Bbury pntsize add def
0 setgray
Bblly increment Bbury
{ Bbllx 1 index moveto
{ str show
currentpoint increment 2 div add
dup 3 index sub
increment 2.1 div gt { increment sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/Tiles %Tiles,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 0 0
1 0 0] def
/FontType 3 def
/FontBBox [0 0 2 1] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 2 .5
-0.1 -0.1 2.1 1.1
setcachedevice
pop begin
0 0 moveto
1.5 0 lineto
1.75 0 .25 180 90 arcn
1.75 .5 .25 -90 90 arc
1.75 1 .25 270 180 arcn
0 1 lineto
Linewidth pntsize div setlinewidth
stroke
end
} def
end
/pntsize 500 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx 1 index moveto
{ (a) show
currentpoint
dup 3 index sub
pntsize 2.1 div gt { pntsize sub } if
1 index Bburx gt
{pop pop pop exit} if
moveto
} loop
} for
} bind def
%@Fill
/TreeRings %TreeRings,5, MaxDistance=150, MinDistance=0, LineWidth=5, BackgroundGray=0, RandomSeed=0
{ srand
/BackGrey exch -1 100 InRange def
/LineWidth exch 0 100 InRange def
/MinDist exch 0 500 InRange def
/MaxDist exch MinDist 500 InRange MinDist wDstChck def
eoclip
BackGrey 0 ge
{ BackGrey 100 div 1 exch sub setgray fill }
{ newpath } ifelse
/cx Bburx Bbllx add 2 div def
/cy Bbury Bblly add 2 div def
/pntsize MaxDist MinDist sub def
/hyp Bburx Bbllx sub dup mul Bbury Bblly sub dup mul add sqrt def
/wr 0 def
0 setgray
LineWidth setlinewidth
{
/wr rand pntsize mod MinDist add wr add def
cx wr add cy moveto
cx cy wr 0 360 arc
stroke
wr hyp gt {exit} if
} loop
} bind def
%@Fill
/Triangle %Triangle,4, Frequency=8, LineWidth=5, ForegroundGray=100, BackgroundGray=0
{
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [ 1 3 sqrt div 0
0 1 3 sqrt div
0 0] def
/FontType 3 def
/FontBBox [0 0 1 3 sqrt] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 1 0
-0.1 -0.1 1.1 3 sqrt 0.1 add
setcachedevice
pop begin
0 0 moveto
1 3 sqrt lineto
0 3 sqrt lineto
1 0 lineto
closepath
0 3 sqrt 2 div moveto
1 3 sqrt 2 div lineto
Linewidth pntsize div 3 sqrt mul setlinewidth
stroke
end
} def
end
/pntsize 1732 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly pntsize Bbury
{ Bbllx pntsize sub pntsize 3 sqrt div Bburx
{ 1 index moveto
(a) show
} for
pop
} for
} bind def
%@Fill
/Waves %Waves,5, Frequency=6, LineWidth=5, ForegroundGray=100, BackgroundGray=0, Spacing(%)=100
{
/Spacing exch 30 300 InRange def
/BackgroundGray exch -1 100 InRange def
/ForegroundGray exch 0 100 InRange def
/Linewidth exch 0 100 InRange def
/Frequency exch 2 100 InRange def
/newfont 10 dict def
newfont begin
/FontMatrix [1 84 div 0
0 1 84 div
0 0] def
/FontType 3 def
/FontBBox [37 56 111 114] def
/Encoding 256 array def
0 1 255 {Encoding exch /.notdef put} for
/BuildChar
{ 74 0
36.9 55.9 111.1 114.1
setcachedevice
pop begin
1 1.5 scale
37 38 moveto
76 38 79 73 111 57 curveto
80 60 80 38 111 38 curveto
Linewidth pntsize div 84 mul setlinewidth
stroke
end
} def
end
/pntsize 783 Frequency div def
/FillFont newfont definefont pop
/FillFont findfont pntsize scalefont setfont
/Height pntsize Spacing 100 div mul def
/Bbllx Bbllx Height sub def
/Bblly Bblly Height sub def
/Bburx Bburx Height add def
/Bbury Bbury Height add def
eoclip
BackgroundGray 0 ge
{ BackgroundGray 100 div 1 exch sub setgray fill }
{ newpath } ifelse
ForegroundGray 100 div 1 exch sub setgray
Bblly Height Bbury
{ Bbllx exch moveto
{ (a) show
currentpoint
pop Bburx gt
{exit} if
} loop
} for
} bind def